Currently accepting select new projects.
About Root & Render

Rooted enough to build.
Curious enough to wander.

Root & Render is the independent creative studio of Addie Taylor — a place where websites, software, furniture, stories, field projects, media, and experiments are allowed to grow from the same underlying practice.

01The studio

One practice.
Many forms.

Root & Render is not a collection of unrelated side projects wearing the same logo.

The common thread is the way I like to work: understand a system, notice what makes it interesting, find the structure underneath it, and then turn that understanding into something tangible.

Sometimes the result is a website. Sometimes it is an automated workflow, a restored piece of furniture, an online radio experiment, a fictional archive, or a field project involving questionable Ontario bureaucracy.

The medium changes. The process does not.

The name

Ground it.
Then make it real.

ROOT / 01

Look underneath.

Root is research, place, structure, ecology, context, systems thinking, and the foundations that let an idea survive contact with reality.

  • Understand before decorating
  • Notice relationships, not just objects
  • Design for the environment something lives in
RENDER / 02

Give it form.

Render is code, design, writing, fabrication, interaction, sound, and the craft of turning an idea into something another person can actually experience.

  • Make the useful thing understandable
  • Give the strange thing a doorway
  • Leave behind something that can keep living

I like knowing how things work almost as much as I like imagining how they could work differently.

I'm Addie: a developer, designer, writer, maker, and persistent collector of projects. My work tends to move between technical systems and creative ones because I do not find the boundary between them especially useful.

I can spend part of a day thinking about databases, mapping, automation, or interface architecture and another part thinking about a story world, a piece of furniture, local history, sound, or what a field tool would feel like if it borrowed ideas from a Pokédex.

Root & Render is the place where that range becomes an advantage instead of something to hide. Client work benefits from experimentation. Creative work benefits from technical discipline. Physical making changes how I think about digital objects. Field observation keeps design connected to actual places and living systems.

I am interested in work that is useful, specific, a little alive, and made with enough care that people can feel somebody was paying attention.

How I work

A few studio instincts.

Not rigid commandments. More like trail markers that keep showing up.

01

Observe first.

Good solutions start with the actual environment, people, constraints, and behaviour around a problem—not the tool I happen to want to use.

02

Make it useful.

Beauty matters, but usefulness earns trust. A thing should make somebody's work, understanding, experience, or day meaningfully better.

03

Borrow from living systems.

Nature is more interesting than “make it green.” Adaptation, layers, feedback, seasonality, resilience, variation, and interdependence are design ideas too.

04

Leave room to wander.

Experiments are not a failure of focus. They are how the studio develops new skills, visual language, ideas, and occasionally whole new projects.

05

Show the process.

The Lab stays open because unfinished thinking, build notes, mistakes, and changes of direction are often more useful than pretending everything arrived fully formed.

06

Hand it over well.

Client work should not create dependency for its own sake. Clear systems, documentation, and understandable handoffs are part of the design.

03The studio map

Make.
Tell.
Experiment.

Everything in Root & Render can wander between these branches, but they give the studio enough structure to keep growing without becoming a junk drawer.

Root & Render Studio

Useful enough for the real world.
Curious enough to make it stranger.

Explore what is growing in the studio, read the open notebook, or bring me something of your own to build.