
Museum of Almost Occurrences
A walkable museum of imagined history, with readable exhibits and small acts of care that change its galleries.
Three.js environments and modular scene systems.
Websites, interactive worlds, and practical digital tools. Each project began with a question and became something you can explore.
A fictional museum, a biodiversity atlas, and a world built from code.

A walkable museum of imagined history, with readable exhibits and small acts of care that change its galleries.
Three.js environments and modular scene systems.

A configurable biodiversity map and field notebook for recording fungi and exploring observation data.
Static deployment with configuration-driven regional and taxonomy setup.

Explore code-lit streets, forests, skyways and underground chambers in a growing browser world.
Three.js and Vite with modular systems for environment, simulation, rendering, and input.
All featured projects are independently developed studio work. FungaAtlas currently uses sample observations.
Smaller experiments in games, communication, and playful interfaces.

A small botanical garden of encouraging letters. Read a note or leave one that grows into a flower on your own device.

A first-person suspense game about exploring a facility, avoiding observation, and finding a way out.

A two-person room-code conversation experiment built around presence and a simple connection flow.

An early experiment in exploring real places through address-based, game-like movement.
Tell me what's on your mind, whether it's a simple website or something harder to describe.