The idea
Inside the fictional Blackpine facility, being seen is part of the puzzle. NIGHTWATCH experiments with the tension between exploration, surveillance and escape.
The experience
A browser-based first-person scene with seeker/survivor testing, security cameras, simple environmental interactions and stage-based escape progression. The facility’s visual language and layout are evolving through playable prototypes.
What it demonstrates
Interactive 3D environments, keyboard and mouse navigation, game-state systems, atmosphere and narrative prototyping.
Studio status: Early playable prototype. Seeker behaviour and chapter flow are local simulations; a complete multiplayer game, authoritative shared gameplay and finished chapters are not claimed.