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NIGHTWATCH

An eerie experiment in being watched.

A playable first-person 3D surveillance-horror prototype set in fictional Blackpine, exploring atmospheric space, simulated pursuit and escape-driven storytelling.

The idea

Inside the fictional Blackpine facility, being seen is part of the puzzle. NIGHTWATCH experiments with the tension between exploration, surveillance and escape.

The experience

A browser-based first-person scene with seeker/survivor testing, security cameras, simple environmental interactions and stage-based escape progression. The facility’s visual language and layout are evolving through playable prototypes.

What it demonstrates

Interactive 3D environments, keyboard and mouse navigation, game-state systems, atmosphere and narrative prototyping.

Studio status: Early playable prototype. Seeker behaviour and chapter flow are local simulations; a complete multiplayer game, authoritative shared gameplay and finished chapters are not claimed.

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