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Solaria

A small browser-game worldbuilding experiment.

An early game prototype used to explore atmosphere, interaction, progression, and how a larger fictional world might feel in-browser.

What it was

Solaria was an exploratory browser-game build: part mechanics test, part worldbuilding exercise, and part excuse to learn what makes a tiny interactive place feel like it has a world beyond the screen.

What it contributed

The project helped establish patterns that continue to show up elsewhere in Root & Render — atmospheric interfaces, small interactive systems, and the idea that a prototype can be useful even when it never becomes a commercial product.

Archive status

Solaria is preserved as an archived experiment. The prototype can still be launched, but it is not an active studio priority.

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