The idea
SourceWorld asks what it might feel like to walk inside a computational representation. Rather than using code merely as a screen effect, digital rain becomes a material language shared across the architecture and objects.
The experience
Explore a neon-lit 3D city, recover three signal fragments and activate the Source Node. The prototype includes first-person navigation, environmental interactions and adjustable visual settings.
What it demonstrates
Three.js scene construction, procedural materials, responsive 3D controls and game-like interaction design in an ordinary browser.
Studio status: Developing interactive prototype—not a finished game or production simulation.