← Selected workGame design and atmosphere
NIGHTWATCH
Escape a place that is watching.
A first-person suspense game about exploring a facility, avoiding observation, and finding a way out.
The idea.
Create suspense through level design and interaction rather than relying entirely on visuals.
What we've built.
- Navigable 3D environments and first-person controls.
- Simulated pursuit and observation mechanics.
- A staged gameplay loop around exploration and escape.
How it works.
- Browser-based 3D game interaction and lightweight prototyping.
- Iterative gameplay and environment tests.
- Clear separation between currently playable solo mechanics and future multiplayer plans.
Build notes.
The live prototype contains navigable spaces, first-person controls and an evolving escape sequence.
Have an idea worth building?
I'd love to hear about it.