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NIGHTWATCH

Escape a place that is watching.

A first-person suspense game about exploring a facility, avoiding observation, and finding a way out.

The idea.

Create suspense through level design and interaction rather than relying entirely on visuals.

What we've built.

  • Navigable 3D environments and first-person controls.
  • Simulated pursuit and observation mechanics.
  • A staged gameplay loop around exploration and escape.

How it works.

  • Browser-based 3D game interaction and lightweight prototyping.
  • Iterative gameplay and environment tests.
  • Clear separation between currently playable solo mechanics and future multiplayer plans.

Build notes.

The live prototype contains navigable spaces, first-person controls and an evolving escape sequence.

Have an idea worth building?

I'd love to hear about it.

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